Spider Call
(Conjuration/Summoning)

Range:  20 yards
Components:  V, S, M
Duration:  2 rounds + 1 round per level
Casting Time:  3
Area of Effect:  Special
Saving Throw:  None

Spider call summons a variable amount of spiders to fight for the wizard. The spiders will fight for the duration of the spell and then disappear, but they cannot be used for other tasks. This spell was developed by drow wizards in the service of Lolth. Spiders are selected from the following table, depending on the wizard's level:

	Wizard's Level	Summoned Spiders
	5-7	large
	8-10	huge
	11-13	giant
	14+	phase

The wizard can summon up to 1 HD of spiders per level (drop all fractions). Giant spiders count as five Hit Dice and phase spiders count as six. A wizard can always summon spiders from a lower level. Only one type of spider can be summoned, and all remainders are lost. Giant water spiders can be summoned at eleventh level and giant marine spiders at fourteenth. Other types of spiders can also be summoned, at the DM's discretion.
The material component of this spell is a drop of the wizard's blood.

